Navigation and search with Unily

Original event information on Information Architecture London. Presentation for Information Architecture MeetUp London on how to design for a digital workplace product called Unily. And to debate how designers should think about working with a product where the choices are already made, but equally, where there is no end-point either. Hence, navigation always changes; taxonomy always updates; and where authors and administrators are...

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Design, Technology and Productivity: The Year Ahead

Originally published on BrightStarr. Like the weather, predictions tend to be… unpredictable. Instead, a better aphorism to use is what Alan Kay, pioneer of object-orientated programming and the GUI famously said: ‘the best way to predict the future is to invent it’. With that in mind, we at BrightStarr think there are three key themes that stand out this year and should help businesses large and small plan for the year ahead:...

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The 1 rule all designers should live by
Sep04

The 1 rule all designers should live by

Originally published by www.webdesignerdepot.com.

When Thomas Heatherwick’s 2012 Olympic cauldron unfolded its 204 petals on a warm summer’s evening in London during the opening ceremony, many gasped in awe. It captured brilliantly, in a moment, the optimism and human achievement that’s the core of the Olympic spirit. It was something that no-one had seen before, nor expected; unique in its boldness, arguably setting a new standard.

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The Future of Health: Ethics and Privacy

Originally published on Cheltenham Science Festival Cheltenham Science Festival 2015 Internet of Things technologies – fitness wristbands and smart watches – are moving health from the hospital to the home. But if your watch, thermostat and games console could manage your well-being, how would you feel about being constantly monitored? Engineer Ian Craddock and social scientist Madeleine Murtagh delve into the technology and the...

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Big Data: Big Boon or Big Brother?

Originally published by Dublin Salon. Big data is big news. Information about our every activity is routinely stored, shared and pored over by major companies and government agencies alike. Whether to predict our next purchase or our next illness, it seems the capture of our personal details on a massive scale is fast becoming something unremarkable. Indeed the perceived benefits of this process are often stressed – the vast...

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The gamification of society: time to grow up?

Originally published on Battle of Ideas. Battle of Ideas festival 2014 Video games are growing up: the average age of a gamer is now over 30 in the US and UK. Now, a new breed of socially conscious games developers is keen to prove that gaming could be good for society. ‘Gamification’ – the use of gaming techniques in real-world settings – has become a major force in recent years, first in marketing but increasingly in other areas,...

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Gamification is taking over our lives, and it all came from video games
Oct10

Gamification is taking over our lives, and it all came from video games

Originally published by The Independent Supermarket chain Sainsbury’s was recently caught red faced with a poster encouraging its staff to get customers to spend more on their shopping. It caused an irate yet strange response on Twitter with many outraged by why a supermarket would want customers to spend more. Surely that is the whole point of shops: try every trick in the book to get us to part with our money? What their...

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Apple: the U2 of the tech world

Originally published on spiked. It’s official: I’m bored with Apple. Last week, the world’s most valuable company managed to delight its loyal fanbase and, at the same time, leave many others (me included) nonplussed with the launch of its new digital smartwatch and a pair of slightly bigger phones. The brand everyone else liked to copy is now becoming a market follower, no longer the market leader it once was. Some hardened Apple...

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Social irresponsibility: thinking the unthinkable

From the recent backlash of Libeskinds’ claim to boycott working in China, to the call for a ‘Code of Ethics’ from Architects/Designers/Planners for Social Responsibility, the politics of the global built environment is undergoing perpetual debate. Some argue that ‘starchitects’ only have short-term political agendas in search for publicity stunts. Others claim that all designers and architects should be allowed to choose by themselves what they believe to be moral without the pressure of social responsibility.

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Excuse-ability

Websites might be fun to use, but do they succeed? Will the customer make the right choices, and come back again and again? It is a problem that’s made worse by the fact that everybody focuses on the customer, and little else, for answers – as captured by Brian Hadfield, UK managing director of IT company Unisys (1): ‘The customer is not just king, but dictator.’ (2) Companies are spending more on...

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Editorial design for the Web

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The future of usability

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Usability vs. innovation

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Web accessibility & web usability

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