Crisis is the New Normal: What is a Resilient City?

Originally published on the Future Cities Project Future Cities project launched the Future Cities Salon with a series of debates examining the future of public space. For a useful write-up of this event, see Maja Schwoerer’s article on the Future Cities website. From pollution, rising sea-levels, crime, terrorism or simply ill-health and disease, it seems that when we talk about cities, it’s de rigueur to claim that “crisis is...

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The Future of Health: Ethics and Privacy

Originally published on Cheltenham Science Festival Cheltenham Science Festival 2015 Internet of Things technologies – fitness wristbands and smart watches – are moving health from the hospital to the home. But if your watch, thermostat and games console could manage your well-being, how would you feel about being constantly monitored? Engineer Ian Craddock and social scientist Madeleine Murtagh delve into the technology and the...

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Hacking the Internet of Things

Originally published on Cheltenham Science Festival Cheltenham Science Festival 2015 If it’s connected to the internet, it’s vulnerable to cyberattacks. If that’s your computer, you probably have defences in place – but what about if it’s your fridge? Or TV, or even your children’s toys? The Internet of Things allows a revolutionary way of life, but security is lagging behind. Adrian McEwen with cybersecurity experts Sadie...

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Big Data: Big Boon or Big Brother?

Originally published by Dublin Salon. Big data is big news. Information about our every activity is routinely stored, shared and pored over by major companies and government agencies alike. Whether to predict our next purchase or our next illness, it seems the capture of our personal details on a massive scale is fast becoming something unremarkable. Indeed the perceived benefits of this process are often stressed – the vast...

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The gamification of society: time to grow up?

Originally published on Battle of Ideas. Battle of Ideas festival 2014 Video games are growing up: the average age of a gamer is now over 30 in the US and UK. Now, a new breed of socially conscious games developers is keen to prove that gaming could be good for society. ‘Gamification’ – the use of gaming techniques in real-world settings – has become a major force in recent years, first in marketing but increasingly in other areas,...

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Digital Fabrication

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Social irresponsibility: thinking the unthinkable

From the recent backlash of Libeskinds’ claim to boycott working in China, to the call for a ‘Code of Ethics’ from Architects/Designers/Planners for Social Responsibility, the politics of the global built environment is undergoing perpetual debate. Some argue that ‘starchitects’ only have short-term political agendas in search for publicity stunts. Others claim that all designers and architects should be allowed to choose by themselves what they believe to be moral without the pressure of social responsibility.

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Editorial design for the Web

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The future of usability

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Usability vs. innovation

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Web accessibility & web usability

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Anglo-Israel Colloquium on “Ethics and Responsibility in an Interconnected World”

Colloquium themes: THEME A:  The Social Media in Open and Closed Societies. The impact of social media on governments, communities, education,  protest movements, etc.,  in the UK and Israel – and in controlled societies such as in the Middle East, the former Soviet Union, China, North Korea, Myanmar, et al; Does this impact tend to revolutionise politics and society or is its influence exaggerated?. The Internet’s role in...

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What does privacy mean in a connected world?

Andrew Keen entrepreneur; founder, Audiocafe.com; author, Digital Vertigo: how today’s online social revolution is dividing, diminishing, and disorienting us Gerd Leonhard futurist; CEO, The Futures Agency Martyn Perks director, Thinking Apart; co-author Big Potatoes: the London manifesto for innovation Chair Timandra Harkness  journalist and writer; co-writer and performer, BrainSex, Humans V Nature: Engineering FTW!and Your...

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Shaping Social Policy: Designers and Health

Encouraged by a new breed of policy makers, designers believe they are better able than politicians and clinicians to nudge people into making healthier choices, by transforming the physical environment, improving food labelling, creating incentives to lose weight or give up smoking, and even re-thinking how a receptionist answers the phone. It is hoped that of all of this and more will influence how people behave – with regard to...

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